Tekken 1994 developed by Namco released on PlayStation was on of the first fighting games that button corresponding to individual limbs instead of on strength of attacks. It’s a 3d game that has different character with individual combat skills and story lines. The game story line is Heihachi Mishima is a powerful and ruthless owner of a muti-national company. When Mishima tells of a fighting tournament that will have a one billion dollar winner with eight fighters. Kazuya Mishima a world champion and Heihachi son is seek vengeance from his father. There bad blood between the two because Heihachi toss Kazuya off the cliff to see if he was his son. Kazuya is near death when the devil appears and offer Kazuya life to seek vengeance for his soul. Kazuya accepts and climb up from the cliff 20 years past and The King of Iron Fist Tournament is announced.
The graphic of the original Tekken was as I call it terrible it was on a 3d platform that made the faces render in odd ways. The game space was infinite and had no end. The characters were deformed in body shape and had individual fight styles. Tekken was the first PlayStation game to sell over a million copies and awarded a Guinness World Record.
Tekken 6 is the 8th sequel to the original Tekken two new characters join the game but there were returning character from the previous sequel Tekken 5. It’s a blood rebellion of three generations Jin Kazama, Kazuya Mishima, and Heihachi Mishima. Jin was introduced in Tekken 3 he despises his father and grandfather for his devil cruse. He was train by Heihachi after his mother death. On Jin 15th birthday Jun Kazama was killed by Ogre he then join the tournament for revenge but soon relies there were secret about his life.
Following his victory in the previous tournament, Jin Kazama, the King of Iron Fist, has taken charge of the Mishima Zaibatsu and now appears to possess tyrannical ambitions. Using his resources within the organization to become a global superpower, he severs the Mishima Zaibatsu's national ties and openly declares war against all nations. This action plunges the world into an extremely chaotic spiral, with a huge-scale civil war erupting around the globe and even amidst the space colonies orbiting the planet. His biological father, Kazuya Mishima, is aware of this and finds Jin's interference in his own plans for global domination to be a pain. Now in charge of G Corporation, Kazuya is seen as the only force that could oppose Jin and places a bounty on Jin's head for anyone who can capture him. Jin's response is to announce The King of Iron Fist Tournament 6 in order to battle Kazuya and crush G Corporation.
The game uses a graphics engine running at 60 frames per second as well as a dynamic physics engine named Octave Engine, which allows water to behave accordingly to how characters move. The graphics engine has been designed with focus on character-animation to make movements look more smooth and realistic, which led to many animations being remade to either reflect the impact and damage caused or to create new possibilities in gameplay. The developers considered animation specifically important for a fighting game and wanted to make the game "look good in motion" whereas previous installments had been designed to "look good on still-shots".
A new "rage" system has been added, giving characters more damage per hit when their vitality is below a certain point. Once activated, a reddish energy aura appears around the character, and their health bar starts to flicker in red. The rage aura can be customized with different colors and effects to appear like fire, electricity, and ice, among others. Another gameplay feature added is the "bound" system. Every character has several moves that, when used on an opponent that is currently midair in a juggle combo, will cause the opponent to be smashed hard into the ground, bouncing them off the floor in a stunned state and leaving them vulnerable to another combo or additional attack. As of the Bloodline Rebellion update, successfully parrying a low attack will also put a character into a bound state
Since Tekken first released in 1994 I thought of it, as a great game it capture the diversity of martial arts will because it has mad different fight style in the game from Fanged Snake style to Combat Sambo. The character has improved visually with new software to animate them. Fight games genre has changed since Tekken the 3d environment is more realistic instead of infinite gamespace walls are in place to keep balanced there secondary boards that are underneath the primary boards. Also the fighting space can be altered by damage to the environment.
Since the original Tekken has become more customizable for the player the player can put together multiple combination of accessories, weapon, aura, and clothing.
The game industry has change since the 90’s character have more resemblance to the human body thank to new and improved software for modeling. In 1994 the 3d graphic technology was becoming widely adopted and soon became the de facto standard for video game visual presentation. There more diverse characters design instead only one race of character there multiple. Modern video games are more widespread on different platforms like mobile, console, and PC. They’re more platforms in today’s society because mobile technology is becoming a giant market with games. The changes in game has been major games are considered the new media like how TV was in the 1950 people. The industry consists of thousand companies that contribute their share of the development of a game. At the beginning game were created in small groups of people but now are created by different groups with different task and different companies. For example a million dollar game might have a team in Boston working on the programming of the game with people in Chicago on the animation with a freelance artist working from Michigan on concept art. The Industry has evolved to a national community of game developers instead of one team working on a game there thousands.